{"id":8503,"date":"2024-12-12T12:02:56","date_gmt":"2024-12-12T12:02:56","guid":{"rendered":"https:\/\/truhu.app\/blog\/?p=8503"},"modified":"2025-02-21T10:52:09","modified_gmt":"2025-02-21T10:52:09","slug":"video-game-photography","status":"publish","type":"post","link":"https:\/\/truhu.app\/blog\/video-game-photography\/","title":{"rendered":"Is Video Game Photography Art? Deep Dive with Examples"},"content":{"rendered":"\n<p>Video game photography is an area of digital art that\u2019s taken my attention lately. As a color professional with a longstanding interest in the graphical arts, I am intrigued by the concept of virtual photography.<\/p>\n\n\n\n<p>So I went ahead and researched &#8211; what it is, how it\u2019s done, what it actually means, and if it can rival <em>actual<\/em> photography.<\/p>\n\n\n\n<p>Naturally, as graphics capabilities keep advancing with companies like NVIDIA and AMD constantly pushing for higher visual fidelity, video game photography is graduating from simple screen-grabbing to something <em>more<\/em>. Whether that is art or even photography is a topic of some contention, one I\u2019ll be looking at here. But first, let\u2019s begin with some definitions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Is Video Game Photography?<\/h2>\n\n\n\n<p>Video game photography, also known as gaming photography or virtual photography, is the practice and result of capturing virtual \u201cphotographs\u201d within a video game. Typically, it involves screenshotting a particular moment in the game, either through the regular screen capture method on the respective device or through in-game photo modes, which are only available on some titles. The resulting images are then edited to match the artistic vision of the person taking the shot.<\/p>\n\n\n\n<p>Video game photography is part of the larger virtual photography category which includes all forms of images captured on a computer.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What Is Virtual Photography?<\/h3>\n\n\n\n<p>Virtual photography is the practice and result of taking screenshots within any virtual world, be it a video game or otherwise. To put it simply, all video game photos are virtual photos, but not all virtual photos are video game photos. For example, other types of virtual photos can be seen in real estate, 3D design, videography, cinematography, and more. However, for the most part, the term virtual photography is used to mean images captured within video games.<\/p>\n\n\n\n<figure class=\"wp-block-pullquote has-border-color has-palette-color-6-color has-text-color has-background has-link-color has-medium-font-size wp-elements-bf9e65a402ede9935d8c8eb3e3ad8704\" style=\"border-color:var(--theme-palette-color-5, #ffffff);border-radius:50px;background-color:#2d8770\"><blockquote><p><em>The true heart of virtual photography is freezing in time a unique, unrepeatable, millesimal moment in a game played by millions of people for billions of hours.<\/em><\/p><cite><a href=\"https:\/\/www.brescianiemanuele.com\/\"><strong><em>Emanuele Bresciani<\/em><\/strong><\/a><em>, Virtual Photography and Arts<\/em><\/cite><\/blockquote><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">So Wait, Is It <em>Truly<\/em> Photography?<\/h3>\n\n\n\n<p>Technically, not exactly.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full has-custom-border\"><img fetchpriority=\"high\" decoding=\"async\" width=\"703\" height=\"194\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/photography-definition-dictionary.png\" alt=\"photography definition dictionary\" class=\"wp-image-8502\" style=\"border-radius:10px\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/photography-definition-dictionary.png 703w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/photography-definition-dictionary-300x83.png 300w\" sizes=\"(max-width: 703px) 100vw, 703px\" \/><figcaption class=\"wp-element-caption\">Source: Merriam-Webster Dictionary.<\/figcaption><\/figure>\n\n\n\n<p>If we\u2019re to follow the definition, virtual photography would not qualify as photography because it\u2019s typically not captured by the action of light on an optical sensor or film. In many instances, this optical sensor is itself virtual, simulated in the game world, such as NVIDIA\u2019s Ansel which many games employ to offer the \u201cPhoto Mode\u201d option to players.<\/p>\n\n\n\n<p>However, virtual photography seems to be a term that has stuck. Even the games themselves use the term \u201cphoto.\u201d So maybe it\u2019s time to expand the definition to include virtual images.<\/p>\n\n\n<div id=\"metaslider-id-8568\" style=\"width: 100%; margin: 0 auto;\" class=\"ml-slider-3-93-0 metaslider metaslider-flex metaslider-8568 ml-slider ms-theme-highway has-carousel-mode has-dots-nav\" role=\"region\" aria-roledescription=\"Slideshow\" aria-label=\"Video Game Photography - Gallery 1 - Assorted Images\">\n    <div id=\"metaslider_container_8568\">\n        <div id=\"metaslider_8568\">\n            <ul class='slides'>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8575 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8575\"><img decoding=\"async\" width=\"1920\" height=\"960\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/1-The-Witcher-3-Screenshot-by-Underl3veled.jpg\" class=\"slider-8568 slide-8575\" alt=\"The Witcher 3 Screenshot - by Underl3veled\" rel=\"\" title=\"1 The Witcher 3 Screenshot - by Underl3veled\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/1-The-Witcher-3-Screenshot-by-Underl3veled.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/1-The-Witcher-3-Screenshot-by-Underl3veled-300x150.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/1-The-Witcher-3-Screenshot-by-Underl3veled-1024x512.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/1-The-Witcher-3-Screenshot-by-Underl3veled-768x384.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/1-The-Witcher-3-Screenshot-by-Underl3veled-1536x768.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8576 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8576\"><img decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/2-Control-Screenshot-by-Takedaiori.jpg\" class=\"slider-8568 slide-8576\" alt=\"Control Screenshot - by Takedaiori\" rel=\"\" title=\"2 Control Screenshot - by Takedaiori\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/2-Control-Screenshot-by-Takedaiori.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/2-Control-Screenshot-by-Takedaiori-300x169.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/2-Control-Screenshot-by-Takedaiori-1024x576.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/2-Control-Screenshot-by-Takedaiori-768x432.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/2-Control-Screenshot-by-Takedaiori-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8577 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8577\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/3-Ghost-of-Tsushima-Screenshot-by-Wicked-Death.jpg\" class=\"slider-8568 slide-8577\" alt=\"Ghost of Tsushima Screenshot - by Wicked-Death\" rel=\"\" title=\"3 Ghost of Tsushima Screenshot - by Wicked-Death\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/3-Ghost-of-Tsushima-Screenshot-by-Wicked-Death.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/3-Ghost-of-Tsushima-Screenshot-by-Wicked-Death-300x169.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/3-Ghost-of-Tsushima-Screenshot-by-Wicked-Death-1024x576.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/3-Ghost-of-Tsushima-Screenshot-by-Wicked-Death-768x432.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/3-Ghost-of-Tsushima-Screenshot-by-Wicked-Death-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8578 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8578\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/4-Metro-Exodus-Screenshot-by-ClackityCat.jpg\" class=\"slider-8568 slide-8578\" alt=\"Metro Exodus Screenshot - by ClackityCat\" rel=\"\" title=\"4 Metro Exodus Screenshot - by ClackityCat\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/4-Metro-Exodus-Screenshot-by-ClackityCat.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/4-Metro-Exodus-Screenshot-by-ClackityCat-300x169.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/4-Metro-Exodus-Screenshot-by-ClackityCat-1024x576.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/4-Metro-Exodus-Screenshot-by-ClackityCat-768x432.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/4-Metro-Exodus-Screenshot-by-ClackityCat-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8579 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8579\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"800\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/5-Genshin-Impact-Screenshot-by-Underl3veled.jpg\" class=\"slider-8568 slide-8579\" alt=\"Genshin Impact Screenshot - by Underl3veled\" rel=\"\" title=\"5 Genshin Impact Screenshot - by Underl3veled\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/5-Genshin-Impact-Screenshot-by-Underl3veled.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/5-Genshin-Impact-Screenshot-by-Underl3veled-300x125.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/5-Genshin-Impact-Screenshot-by-Underl3veled-1024x427.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/5-Genshin-Impact-Screenshot-by-Underl3veled-768x320.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/5-Genshin-Impact-Screenshot-by-Underl3veled-1536x640.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n            <\/ul>\n        <\/div>\n        \n    <\/div>\n<\/div>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\"><em>Selection of the best video game photographs from r\/VirtualPhotographers and r\/gamingphotography. Credit to <\/em><a href=\"https:\/\/www.reddit.com\/r\/VirtualPhotographers\/comments\/u3knr6\/here_is_some_of_my_best_work_so_i_stop_spamming\/\"><strong><em>Underl3veled<\/em><\/strong><\/a><em> (1 and 5), <\/em><a href=\"https:\/\/www.reddit.com\/r\/gamingphotography\/comments\/k8i9lu\/doors_control\/\"><strong><em>Takedaiori<\/em><\/strong><\/a><em>, <\/em><a href=\"https:\/\/www.reddit.com\/r\/gamingphotography\/comments\/rm4j28\/ghost_of_tsushima_ps5_some_of_my_favorites_that_i\/\"><strong><em>Wicked-Death<\/em><\/strong><\/a><em>, and <\/em><a href=\"https:\/\/www.reddit.com\/r\/VirtualPhotographers\/comments\/knp3dn\/first_post_game_is_meteo_exodus_happily_will_read\/\"><strong><em>ClackityCat<\/em><\/strong><\/a><em>. Games in order: The Witcher 3, Control, Ghost of Tsushima, Metro Exodus, Genshin Impact.<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Is Virtual Photography Art?<\/h2>\n\n\n\n<p>Moving onto the most debated topic as it relates to video game photography: is it art?&nbsp;<\/p>\n\n\n\n<p>To answer that, we would have to know the true definition of art &#8211; about which many have argued for millennia. But by most definitions available today, human creativity and imagination are always mandatory, as is the power to stir up emotions in the observer.<\/p>\n\n\n\n<p>The more I look at virtual photography in video games specifically, the more I can clearly identify three directions that are sufficiently distinct as to warrant their own definitions.<\/p>\n\n\n\n<ul>\n<li><strong>Basic screenshots. <\/strong>When someone decides to capture a particular moment in a video game on the fly, with no artistic vision and simply in order to keep that singular moment for posterity. One day these will be looked at as fond memories &#8211; just like regular photography.<\/li>\n\n\n\n<li><strong>Graphics showcase. <\/strong>Gamers undeniably like to show off. Many online spaces exist where people who have impressive and expensive gaming setups showcase the level of graphical fidelity they can achieve. Is it art? &#8211; it depends, but it can be for some, and it doesn\u2019t mean there can\u2019t be a creative vision behind a shot.<\/li>\n\n\n\n<li><strong>Artistic photography. <\/strong>Lastly, we have the virtual photographs that actually have a creative vision behind them and are meant to trigger strong emotions in the viewer. More often than not, artistic gaming photos are edited (in game or in 3rd party apps). The result is often visually appealing and fascinating.<\/li>\n<\/ul>\n\n\n<div id=\"metaslider-id-8521\" style=\"width: 100%; margin: 0 auto;\" class=\"ml-slider-3-93-0 metaslider metaslider-flex metaslider-8521 ml-slider ms-theme-highway has-carousel-mode has-dots-nav\" role=\"region\" aria-roledescription=\"Slideshow\" aria-label=\"Video Game Photography - Gallery 2 - Red Dead Redemption 2\">\n    <div id=\"metaslider_container_8521\">\n        <div id=\"metaslider_8521\">\n            <ul class='slides'>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8527 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8527\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1079\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-1.jpg\" class=\"slider-8521 slide-8527\" alt=\"\" rel=\"\" title=\"RDR 2 Photo - Emanuele Bresciani 1\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-1.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-1-300x169.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-1-1024x575.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-1-768x432.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-1-1536x863.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8528 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8528\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1079\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-2.jpg\" class=\"slider-8521 slide-8528\" alt=\"RDR 2 Photo - Emanuele Bresciani\" rel=\"\" title=\"RDR 2 Photo - Emanuele Bresciani 2\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-2.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-2-300x169.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-2-1024x575.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-2-768x432.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-2-1536x863.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8529 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8529\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1079\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-3.jpg\" class=\"slider-8521 slide-8529\" alt=\"RDR 2 Photo - Emanuele Bresciani\" rel=\"\" title=\"RDR 2 Photo - Emanuele Bresciani 3\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-3.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-3-300x169.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-3-1024x575.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-3-768x432.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-3-1536x863.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8530 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8530\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1079\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-4.jpg\" class=\"slider-8521 slide-8530\" alt=\"RDR 2 Photo - Emanuele Bresciani\" rel=\"\" title=\"RDR 2 Photo - Emanuele Bresciani 4\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-4.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-4-300x169.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-4-1024x575.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-4-768x432.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-4-1536x863.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8531 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8531\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-5.jpg\" class=\"slider-8521 slide-8531\" alt=\"RDR 2 Photo - Emanuele Bresciani\" rel=\"\" title=\"RDR 2 Photo - Emanuele Bresciani 5\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-5.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-5-300x169.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-5-1024x576.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-5-768x432.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-5-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8532 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8532\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1079\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-6.jpg\" class=\"slider-8521 slide-8532\" alt=\"RDR 2 Photo - Emanuele Bresciani\" rel=\"\" title=\"RDR 2 Photo - Emanuele Bresciani 6\" srcset=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-6.jpg 1920w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-6-300x169.jpg 300w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-6-1024x575.jpg 1024w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-6-768x432.jpg 768w, https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/RDR-2-Photo-Emanuele-Bresciani-6-1536x863.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/li>\n            <\/ul>\n        <\/div>\n        \n    <\/div>\n<\/div>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\"><em>Selection of video game photography taken from Red Dead Redemption 2. Credit: <\/em><a href=\"https:\/\/www.brescianiemanuele.com\/portfolio\/rdr2virtualphotography\"><strong><em>Emanuele Bresciani<\/em><\/strong><\/a><em>.<\/em><\/p>\n\n\n\n<p><strong>So is video game photography art? <\/strong>I\u2019d say any video game photograph that elicits an emotional response from the viewer <strong><em>is<\/em><\/strong> art for that viewer. Certainly, a good deal of video game photography is undeniably artistic, just as some video game photography is show-offy, kitschy, or has bad composition. But the same can be said about regular photography.<\/p>\n\n\n\n<p>So if we go by these standards, there\u2019s nothing to differentiate virtual photography from real-world photography as what can be said about one, can be said about the other. Both imply imagination and creativity, both are not <em>always<\/em> art, and both have the potential to elicit an emotional response for the viewer.<\/p>\n\n\n\n<figure class=\"wp-block-pullquote has-border-color has-palette-color-7-color has-text-color has-background has-link-color has-medium-font-size wp-elements-d6a5a7e6064dfdd47df0c42df38fc562\" style=\"border-color:var(--theme-palette-color-6, #fefefe);border-radius:49px;background-color:#27aae1\"><blockquote><p><em>In-game photography definitely can be and often is art. In some games, it&#8217;s very analogous with real life photography. The best screenshotters are usually at least hobbyist photographers in real life and have a good understanding of light, color, composition and all the fundamentals of photography that they then apply to their screenshots. But at the same time, pressing the PRINTSCREEN key and capturing the full gaming overlay (health, points, map, in-game chat, etc) can be less artistic. But the same can be said for real world photography. There are photographs that are art and then there are pictures of your grandmother trying to blow out the candles on her 90th birthday cake.<\/em><\/p><cite><a href=\"https:\/\/www.hasgaha.com\/\"><strong><em>Hasgaha<\/em><\/strong><\/a><em>, Virtual Photographer<\/em><\/cite><\/blockquote><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">How Does Virtual Photography Work?<\/h2>\n\n\n\n<p>Virtual photographers are able to control most elements that make up a short, and often leave a personal imprint in the form of an artistic vision. To better understand virtual photography, we have to look at its specific components:<\/p>\n\n\n\n<ol>\n<li><strong>Virtual Cameras. <\/strong>Video game photography in photo mode works by simulating a camera eye within the digital world that is unable to collide with most 3D elements (except the player character, typically). Games using NVIDIA\u2019s Ansel can even capture RAW images using ILM\u2019s OpenEXR format. Typically, players have complete freedom in using this eye &#8211; choosing between a first-person view, a free camera view, and even being able to select a virtual \u201cfocal length\u201d in some cases.<\/li>\n\n\n\n<li><strong>Resolution. <\/strong>One element that distinguishes photography from your typical screen capture is resolution. Virtually all cameras can capture imagery at a higher resolution than the typical screenshot, and this is often needed for producing good quality prints, for instance. With video games however, it\u2019s often not possible to screenshot at a higher resolution than the screen on which the game is being played. However, there have been advances in this area, particularly with software tools such as Ansel which allow players to capture images with super-resolution (up to 33x 1080p) and in HDR.<\/li>\n\n\n\n<li><strong>3D Elements. <\/strong>If a video game has the photo mode option, they often also allow the player to add or remove 3D elements &#8211; such as the player character itself, their companions, and their items. Developers like Bethesda also make most of their 3D assets movable through their in-game physics engine. This means players can pick up nearly any object they like within the world, place it wherever they want, and thus stage complex shots.<\/li>\n\n\n\n<li><strong>Creativity and Artistic Vision. <\/strong>Virtual photographers can get particularly creative and artsy &#8211; imprinting a very specific direction on their photo sets. This practice can lead to <strong><em>complex cross media projects.<\/em><\/strong> For example, one can combine photography, videography, and writing in a study of Feudal Japan based on Ghost of Tsushima, or Greece\u2019s Peloponnesian War based on Assassin\u2019s Creed Odyssey, to name just two examples.<\/li>\n\n\n\n<li><strong>Environmental and Lighting Edits. <\/strong>Gaming photo modes also often allow players to change the time of day for their photo, along with a few other lighting controls and sliders. Some even let you select the exact position of the sun and \/ or moon. Imagine if you could take a location and move it across the world at will, settling on the place with the best lighting for your shot. That\u2019s essentially what some games allow you to control. Note that properly-calibrated monitors are essential for virtual photographers to make the correct lighting edits.<\/li>\n\n\n\n<li><strong>Post-Processing. <\/strong>After taking their photo set, virtual photographers typically go through a full editing workflow just like a regular photographer.<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">Common Challenges of Video Game Photography<\/h3>\n\n\n\n<p>Virtual photography can seem easy to the general public &#8211; after all, you\u2019re just taking a screenshot, right? Well, as I\u2019ve learned, it can be more complex than folks realize.<\/p>\n\n\n\n<ol>\n<li><strong>Unwieldy in-game camera. <\/strong>In some video games, the camera mechanics in photo mode can be particularly difficult, leading to a lot of frustration in trying to line up the shot perfectly.<\/li>\n\n\n\n<li><strong>Poorly-timed shots. <\/strong>Some games don\u2019t have photo mode, which means virtual photographers have to jump over hoops just to get the shot, sometimes almost literally. In other cases, jumping into photo mode freezes the game environment in a particular moment &#8211; whether that\u2019s what the photographer wants is another question. If it\u2019s not, the shot may be lost forever or they may have to attempt to \u201cre-stage\u201d it.<\/li>\n\n\n\n<li><strong>Limitations of the GPU. <\/strong>While many video game photographers have high-end gear, not all of them do. Given that PC components, notably GPUs, are getting more and more expensive, fewer gamers can afford to capture the highest visual fidelity a game engine can achieve.<\/li>\n\n\n\n<li><strong>Limitations of the game. <\/strong>Some game worlds can look cartoonish &#8211; that can often be on purpose, or because the game is older. Still, these photos can have a certain charm.<\/li>\n\n\n\n<li><strong>Uncalibrated monitors. <\/strong>Monitor calibration is something many gamers are discovering right now. Calibrating your screen is vital to capturing accurate colors, otherwise your screenshots will look wildly different on other devices. Fortunately, it\u2019s quite easy to complete a calibration with <a href=\"https:\/\/truhu.app\/product\"><strong>an app like TruHu<\/strong><\/a>.<\/li>\n\n\n\n<li><strong>HDR color mismatches. <\/strong>Due to the nature of <a href=\"https:\/\/truhu.app\/blog\/windows-color-management-settings\/\"><strong>Windows color management<\/strong><\/a> and the many apps that can control your color profiles, it\u2019s very easy to achieve an HDR profile that looks fantastic. But take a screenshot and send it to someone and it shows up entirely wrong &#8211; it\u2019s entirely too common. The solution? Use the HDR color calibration tool in Windows 11 in conjunction with a TruHu calibration.<\/li>\n<\/ol>\n\n\n<div id=\"metaslider-id-8535\" style=\"width: 100%; margin: 0 auto;\" class=\"ml-slider-3-93-0 metaslider metaslider-flex metaslider-8535 ml-slider ms-theme-highway has-carousel-mode has-dots-nav\" role=\"region\" aria-roledescription=\"Slideshow\" aria-label=\"Video Game Photography - Gallery 3 - Star Citizen\">\n    <div id=\"metaslider_container_8535\">\n        <div id=\"metaslider_8535\">\n            <ul class='slides'>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8542 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8542\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/1-Hasgaha-Star-Citizen-Screenshot-1920x810.jpg\" height=\"1080\" width=\"2560\" alt=\"\" class=\"slider-8535 slide-8542\" title=\"1 Hasgaha - Star Citizen Screenshot\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8543 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8543\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/2-Hasgaha-Star-Citizen-Screenshot-1920x810.jpg\" height=\"1080\" width=\"2560\" alt=\"\" class=\"slider-8535 slide-8543\" title=\"2 Hasgaha - Star Citizen Screenshot\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8546 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8546\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/5-Hasgaha-Star-Citizen-Screenshot-1920x810.jpg\" height=\"1080\" width=\"2560\" alt=\"Hasgaha - Star Citizen Screenshot\" class=\"slider-8535 slide-8546\" title=\"5 Hasgaha - Star Citizen Screenshot\" \/><\/li>\n            <\/ul>\n        <\/div>\n        \n    <\/div>\n<\/div>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\"><em>Selection of video game photography taken from Star Citizen. Credit: <\/em><a href=\"https:\/\/www.hasgaha.com\/\"><strong><em>Hasgaha<\/em><\/strong><\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How To Start in Video Game Photography?<\/h2>\n\n\n\n<p>To get started in video game photography, you\u2019ll need the following:<\/p>\n\n\n\n<ul>\n<li>A decent gaming setup &#8211; that means a good PC or console along with a good monitor, all with <a href=\"https:\/\/truhu.app\/blog\/best-monitor-settings-for-gaming\/\"><strong>optimal settings for graphical fidelity while in-game<\/strong><\/a>.<\/li>\n\n\n\n<li>A good monitor calibration tool &#8211; to bypass any color accuracy issues. You can use Windows\u2019 builtin calibration tool, a professional colorimeter, or the TruHu app.<\/li>\n\n\n\n<li>A decent photo editing software &#8211; such as the free version of Adobe Lightroom, GiMP, or any other photo editing tool you like.<\/li>\n\n\n\n<li>(Optional) Your preferred screenshotting app &#8211; that can be the NVIDIA App, AMD\u2019s Software, or any other 3rd party tool (like Otis_Inf) that can take screenshots (for instances where the game doesn\u2019t feature a photo mode).<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Is Video Game Photography a Job?<\/h3>\n\n\n\n<p>Video game photography isn\u2019t necessarily a standalone job function, but it can be a small, additional revenue stream for many amateur virtual screenshotters. Most share their content on Instagram or other social media platforms. Occasionally, virtual photographers also have the opportunity to compete for awards, like the <a href=\"https:\/\/www.thefourthfocus.com\/thevpawards\"><strong>Virtual Photography Awards<\/strong><\/a>.<\/p>\n\n\n\n<p>To learn more about what it\u2019s like to work in this space, I\u2019ve asked Hasgaha, one of the virtual photographers featured above, about his experience collaborating with media outlets:<\/p>\n\n\n\n<figure class=\"wp-block-pullquote has-border-color has-palette-color-7-color has-text-color has-background has-link-color has-medium-font-size wp-elements-54421419ebf36474d94611da6a65a97e\" style=\"border-color:var(--theme-palette-color-6, #fefefe);border-radius:49px;background-color:#27aae1\"><blockquote><p><em>I wouldn&#8217;t say I&#8217;ve worked with news and media outlets. I&#8217;ve been featured and interviewed by outlets like PC Gamer and the New York Times in the same way you are asking to use my images and answers here.<\/em><br><em><br>I have collaborated with Cloud Imperium Games (Star Citizen developer) and other companies, groups, and people within the Star Citizen community over the past 10 years. Those collaborations have all gone well but being a freelance graphic designer, I&#8217;m no stranger to this sort of work.<\/em><br><em><br>As with any line of work, the best place to start is honing the skill, building a portfolio, and meeting people to get your name out there. In-game photography has really exploded over the last 10 years. More companies and players are taking it a little more seriously and both sides are seeing uses for it. So there are more opportunities than ever before to apply this rather niche skill but there are also more people trying to do just that.<\/em><\/p><cite><a href=\"https:\/\/www.hasgaha.com\/\"><strong><em>Hasgaha<\/em><\/strong><\/a><em>, Virtual Photographer<\/em><\/cite><\/blockquote><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion<\/h2>\n\n\n\n<p>Video game photography is an emerging visual art process, and its results are increasingly artistic and visually stunning. Yet, not all video game \u201cphotos\u201d are art &#8211; some are meant to be more mementos, moments in time captured by the player that will one day make a fine photo album reminding them of their experience with emotionally impactful games over the years (such as RPGs like Cyberpunk or Baldur\u2019s Gate 3). And even that, in itself, can be artistic through its nostalgia.<\/p>\n\n\n\n<p>I\u2019d end by saying there\u2019s no need to gatekeep and be so strict about what is and isn\u2019t art. Virtual photography can rival the most impressive real-world photos, and that\u2019s a testament to the work of the people building those virtual worlds <strong>and <\/strong>to those capturing them.&nbsp;<\/p>\n\n\n\n<p>If you\u2019re a virtual photographer, or want to start capturing digital moments, be sure to try out <strong><a href=\"https:\/\/apps.apple.com\/app\/apple-store\/id1594450099?pt=123707095&amp;ct=download_website&amp;mt=8\" title=\"\">our monitor calibration app<\/a><\/strong> for free to ensure your colors are accurate.<\/p>\n\n\n<div id=\"metaslider-id-8550\" style=\"width: 100%; margin: 0 auto;\" class=\"ml-slider-3-93-0 metaslider metaslider-flex metaslider-8550 ml-slider ms-theme-highway has-carousel-mode has-dots-nav\" role=\"region\" aria-roledescription=\"Slideshow\" aria-label=\"Video Game Photography - Gallery 4 - Star Citizen 2\">\n    <div id=\"metaslider_container_8550\">\n        <div id=\"metaslider_8550\">\n            <ul class='slides'>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8555 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8555\"><img decoding=\"async\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/3-Hasgaha-Star-Citizen-Screenshot-0x0.jpg\" alt=\"\" class=\"slider-8550 slide-8555\" title=\"3 Hasgaha - Star Citizen Screenshot\" \/><\/li>\n                <li style=\"display: none; width: 100%;\" class=\"slide-8554 ms-image \" aria-roledescription=\"slide\" aria-label=\"slide-8554\"><img decoding=\"async\" src=\"https:\/\/truhu.app\/blog\/wp-content\/uploads\/2024\/12\/4-Hasgaha-Star-Citizen-Screenshot-0x0.jpg\" alt=\"\" class=\"slider-8550 slide-8554\" title=\"4 Hasgaha - Star Citizen Screenshot\" \/><\/li>\n            <\/ul>\n        <\/div>\n        \n    <\/div>\n<\/div>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\"><em>Selection of video game photography taken from Star Citizen. Credit: Hasgaha <strong>Note: <\/strong>article featured image also by Hasgaha.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Video game photography is an emerging visual art form that can create stunning images, composed and edited with care by gamers with an artistic eye.<\/p>\n","protected":false},"author":2,"featured_media":8501,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"no","_lmt_disable":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[51],"tags":[],"blocksy_meta":[],"aioseo_notices":[],"modified_by":"TruHu","_links":{"self":[{"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/posts\/8503"}],"collection":[{"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/comments?post=8503"}],"version-history":[{"count":22,"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/posts\/8503\/revisions"}],"predecessor-version":[{"id":8635,"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/posts\/8503\/revisions\/8635"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/media\/8501"}],"wp:attachment":[{"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/media?parent=8503"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/categories?post=8503"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/truhu.app\/blog\/wp-json\/wp\/v2\/tags?post=8503"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}